Pilsbry is the label under which I, Arganoid, sometimes (well, rarely) release PC shareware/freeware games.
My nickname at school was 'Pilsbry', after the Pillsbury Dough Boy. The person who most often used this name wasn't any good at spelling, so he left off the 'u' in Pilsbury.
Not much. Working at Frontier doesn't leave much time for writing my own games, although there are still one or two projects I may do at some point. Plus, RSI.
Atari ST (click here for more details and downloads)
I am a game designer/programmer for Frontier Developments Ltd. Here are some of the things that I have worked on, or am working on:
|tron97.zip||TRON 97: My first ever PC game, written in Microsoft Quick C - not a good compiler for writing games, but was all I had at the time. On modern PCs, tends to run very badly, being either unplayably fast or unplayably slow, if it works at all.||154Kb|
|redalert.zip||Some multiplayer Red Alert maps I made back in '97. Some are good, some are not so good, some are just a bit of fun. There are 11 maps in this tiny ZIP file.||29.6Kb|
|arganoid.zip||The ARGANOID patch for Quake 1. A cool patch which tweaks Quake's gameplay, with the purpose of making it twice as fun... Single player and deathmatch.||138Kb|
|smelly.zip||The SMELLY patch for Quake 1. This was the first Quake patch I wrote. When you run it, your character will suddenly develop severe body odour. This will have a very interesting effect on the game... Single player only.||123Kb|
|argdem2.zip||A fun demo for Quake 2.||192Kb|
|argdem3.zip||The 'remastered' version of argdem2...||186Kb|
|Stupid Arena||Stupid Arena for Quake II - click to go to the homepage.||N/A|
Note that the text files supplied with these things are very old and out of date...
If you download any of this shite, mail me. It'd be nice to know if anyone actually looks at this page.
If for some strange reason you want the source code to the Quake patches, that can be arranged.
Copyright 1997-2008 Andrew R. Gillett.